2014년 10월 26일 일요일

Refutation

1. What is my thesis?
The shutdown law is unnecessary in Korea.

2. What is the opposite position?
However, it is better than doing nothing to prevent children from game addiction. Also it is reasonable that children sleep at midnight so that regislation has no problem.

3. What arguments can I anticipate?
Some parents might say that the money is less important then protecting children from game addition.


However, the supporters of shutdown law might say that the most important thing is not money, game industry, efficiency of it and etc, but the little result that shutdown law prevent some children from game addiction, and they are expecially parents. “Game companies are concerned about the damage following the shutdown, but frankly, as a mom, I do think that it is necessary. I don’t understand why game companies are so strongly opposing the shutdown for midnight till 6 a.m., when children are supposed to be sleeping,” said a blogger, who introduced herself as a fulltime housewife with two children. Alliance for Love of Children, an NGO, also welcomed the approval of the bill. “We are sorry that it set the age limit at 16 instead of 19, and that it gave a two year grace period on mobile games,” the NGO said in an announcement. “Restricting children and teenagers to a limited connection to network games at night comes not out of a restriction on the game industry. It is the basic right of children to sleep. We have made an effort to change excessive internet game surroundings, but the passage of the revision bill was delayed due to lobbying by game companies. We are sorry that many children have been affected by game addiction.”
 Nevertheless, we have to realize that the reason that children are addicted to game is not a game itself.  The most common things from children who are addicted to game are that their parents don't have much time to take care of them. Educators and game industry advocates also contended that addictive behavior was more the symptom of cultural problems than the fault of games. Students don't have much free time in the country, and they frequently use games to cope with school-related stress. As previous studies have suggested, addiction is more likely to reflect existing mental health issues than spring from the games themselves. Outside of that, parental influence is a key factor. A broken home, or parents who just don't understand gaming, may lead to imbalanced children who don't know when to stop playing and start interacting with other people. Thus, there are no reason to affect game industry badly and there are more efficient way to prevent chilren from game addiction by making children's culture more healthy.

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